using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.obj
{
[System.Serializable]
public abstract class GameObjectInstance :   cfg.EditorReadWriter 
 {

    public int instanceId ;
     public string name  = "";
     public string tag  = "";
     public bool active ;
     public cfg.obj.Transform transform  = new cfg.obj.Transform();
     public System.Collections.Generic.List<cfg.obj.GameObjectParam> objectParams  = new System.Collections.Generic.List<cfg.obj.GameObjectParam>();
     public bool isPhase ;
     


}
}
}
